Here’s a little news post explaining the new and improved action cards.
After the first edition of Heroes of Normandie, each subsequent release in the Heroes System range (Shadows over Normandie, Heroes of Black Reach and Heroes of Stalingrad) benefited from the evolution and improvements of every predecessor. Now again, each faction’s action cards underwent a facelift with a new design, making them even more beautiful and badass!
The new mechanic of Alternate Bonuses, present on about fifteen situational action cards, removes the deck preparation step before each game. Obviously, this speeds up setup significantly. Gone are the pesky days of removing useless cards during setup! For example, the ‘Surprise’ card – allowing units to enter a building through a window – is not very useful when there are no buildings on the battlefield, nor is the ‘It Bounced Right Off’ card – allowing you to ignore a hit on a vehicle – when you’re playing an infantry-only army. These situational cards now feature an Alternate Bonus which can be used instead of the regular event text on a card.
Furthermore, a smaller deck of fifty cards brings more exciting and dynamic gameplay to the table while offering better and more precise deck-control as well.
posted by yann the [30/04/2020]
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Bonsoir,
Dans le cadre du Pledge, pour jouer à 4 joueurs faut-il rajouter 1 deck V2 US + 1deck V2 allemand ? N’ayant jamais joué merci de votre aide.
Cordialement,
Frédéric
Si on a raté ce Kickstarter, sera-t-il possible de se procurer les decks V2 sans prendre la Core Box de l’édition Big REd One ?
Il semble que l’upgrade V2 ne comporte pas les cartes.
Merci.
Any chance we would see also the german cards? Thank you.
Les nouvelles unités d’aviation et d’artillerie seront comprises avec ces nouvelles versions des cartes?
Mogwa, concernant la carte ‘Hit & Run’, t’as raison là, c’est une petite omission qu’on doit encore corriger. Il y aura bien sur un bonus alternatif sur cette carte ! 🙂
Pour le sprint: héros avec capacité autonome et pion ordre sur elle.
Commencez par “Go! Go! Go!” puis le pion ordre sur l’unité. Ensuite, “Uncle Sam” permet de rejouer. Poser la carte “Ready” histoire de pouvoir activer la capacité autonome, puis poser la dernière carte ready histoire de bouger encore un peu en phase de réserve.
Un Clint dans ces conditions peut bouger de 14 cases de suite et 4 de plus en phase de réserve. Sachant qu’il est toujours possible de le charger dans une jeep pour gagner 7 cases ou de lui refiler des jetons héroïques… :-))
@m3phistos Il me semble que la règle V2 n’autorise pas de cumuler plusieurs bonus alternatifs pendant une même action…donc pas de sprint pour aller chercher les copains de l’autre côté de Foy 😉
Bien vu Mogwa!
J’adore les nouvelles cartes, plus simples a lire et plus utiles!
Pas de regret pour les cartes en moins personnellement, elles étaient trop spécifiques (ex: tir sournois) ou leur effet est remplacé par les bonus alternatifs. J’aime mieux la carte “réparations” également : l’ajout d’un suppressed rend la réparation plus réaliste, ça prendra 1 tour avant que le véhicule ait totalement récupéré.
Question juste pour être sûr : on peut défausser plusieurs cartes pour cumuler les bonus? Ex : défausser 4 cartes ayant un “Déplacement +1” pour se taper un petit sprint digne du Lt Spiers
Super 😉 .
Petite question, la carte “Hit and Run” (“Percuter” dans la VF) ne mériterait-elle pas un bonus alternatif ? Comme elle concerne un véhicule.