i had a closer look today, and i have to admit that its not that grave an issue.
i'll list all the mythos manifetation related stuff again. where i found it, i add the new values. i still have problems with downloading, so i could not check the A!C units pdf. if someone finds new values there, please add them to the list.
where new values are missing, the "subtract from 9" solution is probably the best way to go in the meantime.
ere we go:
deep one commandos: (old) 6,
mi-go's: (old) 5,
master egon: (old) 6,
chtonian: (old) 3,
chtonian underground move: (old) 5, (new. A!C errata) 1
hounds of tindalos: (old) 5, (new. call1) 3
Suppurator field: (old) 6, (new. A!C errata) 2
Zombies: (old) 8, (new. call1) 1
Fat Zombie: (old) 7, (new. call1) 2
Mutant Zombie: (old) 6, (new. call1) 3
Zombie Dogs: (old) 8, (new. more zombies errata) 1
on board K1-B:
one printed MM sign (cells): with a value of (old) 7.
board K2-B:
3 signs (laboratory, summoning circle, enbalming room): (old) 4, 6, 7.
board K3-B:
3 signs (elder thing room, temple, hallway): (old) 4, 3, 5.
the "Master of the Dead" ability has a new symbol. that is not realy important. but imo i would be good to know how a model with MotD reacts to mythos manifestation/terror??
on the mythos hunter front i am still clueless on how to convert, or if at all?
especialy on all those badger commandoes it could remain "just" terror resistant, this way they are somewhat used to glibbering tentakles, but not necessary better at killing them. and the points cost could rest untouched. the officer could be changed from TR 2 to mythos hunter +1 (like hamilton was in the errata). bit of extra punch..
prof. Deadman already has a +3 symbol, useing this with the new rules would make him a bit more expensive though i guess.
so, hope this helps and any new found insight is much appreciated.
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