Unless the unit token has a specifically marked Firing Arc (see Firing Arc, BRO, P.14) then any weapon is basically 360 degree.
Before I answer your question about combining special abilities, I want to check one thing: If you are using a Heavy Vehicle, then there are 2 sets of abilities, those for the Primary Weapon (red border around the abilities) and those for the Secondary Weapon (those with a yellow border around the ability). You cannot use Machine Gunner on a tanks main gun, just to be clear.
Fire on the Move allows the unit to take a Firing Action at some point during a Movement action, so the unit can choose some point at which to fire, then resolve a Firing action, then finish resolving the Movement action.
Machine Gunner allows a unit which is taking a Firing Action to shoot at several enemies, so when shooting the unit can split up their bonus.
Suppressive Fire allows a unit taking a Firing Action to double its combat value, so this is also legitimate during a Firing action, even when on the move with a machine gun.
If you want to know the details on how these all work together, check the Reference Charts on P.32 (specifically, the Reminders on P.33).
There is a Move Sequence wiht the details for a Movement Action (including when you can Fire on the Move) and the Firing Resolution reminder that covers exactly when various modifiers are added in, when doubling occurs, and when you can split the Combat Value amongst different targets.
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