Quote from Ivan Boscaro on [02/01/2023] à 04:51
In addiction, it has one hit point only… And what happens when or if it suffers a good hit? Since it cannot be turned upside down to show its "wreckage side"… How can players depict the fact it is now a destroyed/disabled vehicule?
It must be simply put aside/out of the table? Or what?
You are looking at this the wrong way, but I think that is an understandable error because the section "The Effect of a Hit" (HoBR rules, p.09) is a bit misaligned.
There are two icons defined in that section.
Icon #1 is a skull surrounded by a solid ring. The definition of that symbol is:
If a target with this symbol is Hit, that Unit is Destroyed and removed from the game
That is the symbol for a "1 Wound" unit — when hit is it removed.
Icon #2 is a skull surrounded by two semi-circular arrows. This is the symbol that appears on all 2-wound infantry and most (not all) light vehicles. That symbol's definition is:
If a target with this symbol is Hit, that Unit counter is flipped over. If the target is an infantry Unit, it is not Destroyed.
If a Light Vehicle is Hit, it is Destroyed. The Vehicle Counter is flipped over and becomes a Wreck Terrain Element.
They key point to understand is: it is the icon, not the type of unit, that determines what happens to the Unit when it is hit.
– If the Unit has Icon #1, it is destroyed.
– If the Unit has Icon #2, then the unit is always flipped over, and that is when a vehicle becomes a wreck.
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