Quote from Ivan Boscaro on [10/09/2022] à 16:39
…may you tell me what happens if it is "killed"?!?
Quote from Nostradunwhich on [10/09/2022] à 07:47
the Storm has the "If this unit is hit, it is Destroyed" icon on both sides.
The only reason you flip a vehicle over when it is destroyed is because they have a hit icon that tells you to flip it over when it suffers a hit.
Two hit infantry units (for example) have the same "when hit, unit is destroyed" icon on their reverse side. So you already know what to do in this case.
Quote from Ivan Boscaro on [10/09/2022] à 16:39
Should it fire the Howitzer template while moving with or without malus to the rolls (since it is armed with a big plasma cannon on the front side and usually they, landspeeders, shoot like that in the wh40k lore)?
I am going to paste this in from a discussion about the Sd.Kfz 234, since this is basically the same kind of "hybrid" vehicle — a Light Vehicle with 2 weapons. As such, this will not have actual page references, but most of this is in the Firing Action rules on P.09
The Combat Values shown on the Speeder are for the Heavy Bolter, that also applies to the Suppressive Fire ability, which works with the unit's Printed Combat Values.
The Howitzer attack replaces the normal Firing Action of the Speeder with an Alternate Firing Action, as noted in the entry for Howitzer. This Alternate Firing Action uses the Combat Values printed on the appropriate Blast Template.
One important note about Alternate Firing Actions is that they do NOT use the Unit's printed Combat Values, and furthermore cannot use any of the Unit's OTHER Special Abilities. So you cannot use Suppressive Fire with the Howitzer attack.
Fire of the Move is a bit of a special case. It allows a unit performing a Movement Action to ALSO take a Firing Action, but often with a stated penalty to the Combat Values of the unit, such as the case of the Speeder (-2). However, as noted in the Vehicle Weapons section (just after the Alternate Firing Action rules in the Firing Action section), Fire on the Move is typically used for "support weapons such as Heavy Boltders" so, generally speaking, the Fire on the Move ability should not be used with the Howitzer attack.
As to speeders landing, they have a Transport ability. It would be difficult to get non-flying in fantry into or out of the vehicle without it being able to land.
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