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COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS...
COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [11/05/2022] à 20:06

I need you to help me in take off the doubts I have upon what the recruitment tiles retain or not once they reach their breaking points…

May you explain me clearly what the units keep and what not?


In example:


Rules state that things like grenades and ammo remains, but (page 34, COMPENDIUM), things like "special bonuses" are lost…


What "special bonuses" refer to, here?!? Things like "Concealed", Artillery Barrage or Urban Fighter; maybe?!?


May you aid me with this doubt I want to throw away?!?

Thank you for the replies…


COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [12/05/2022] à 07:21

Quote from Ivan Boscaro on [11/05/2022] à 20:06

I need you to help me in take off the doubts I have upon what the recruitment tiles retain or not once they reach their breaking points…

May you explain me clearly what the units keep and what not?


Rules state that things like grenades and ammo remains, but (page 34, COMPENDIUM), things like "special bonuses" are lost…


What "special bonuses" refer to, here?!? Things like "Concealed", Artillery Barrage or Urban Fighter; maybe?!?


This one is unfortunately not that clear, so let's take a look at it.


The first part to do is look at the description of a Recruitment Tile on p.05. If you are wondering about parts of a Recruitment Tile in a particular context, it is a good idea to know the bits. The rules for Recruitment Tiles include the rules:


Some of these spaces unlock special abilities when they are filled


If the recruitment tile provides markers (gear, traits, etc.) they can be used by any units that share the tile's specific colour stripes


Those are the "special bonuses" – things provided by a filled Option slot (Special Abilities) and the other stuff provided as part of a Recruitment Tile itself. You see an example tile on p.05 and there is an extra order star above the left-hand slot which is described as a "Special Ability".


The relevant rules on page 34 actually says:


Once turned over, any special bonus given by the option or recruitment tile is lost.


This is why quoting the actual text can help. So we know it is a bonus tied to the Option or Recruitment Tile that is breaking. That would be the sort of thing covered in the text on p.05.

That does not include other purchased things, because the next sentence of the same paragraph states:


Units and recruitment options such as gear, character traits and orders are not lost when a breaking point is reached.


So you should review what type of option Concealed, Artillery Barrage and Urban Fighter are to see where they fit.


If you look at the example graphic just below that text you quoted (and its accompanying description) you will see another example of what is meant. The example notes that the .30 Cal Squad is the option that is forced to break, and when it does, "The Order (special bonus) granted by the option is no longer available." The order connected to the tile's Option Slot is the special bonus. In the diagram, there is a red line linking the break points to the Order icon.


Hopefully that clears it up?


Oh, one thing I should point out.

While the Compendium states that markers granted by a recruitment tile can be used by "any units that share the tile's specific colour stripes" both the HoS and BRO rules specify that the tokens are limited to "units shown on the Recruitment Tile". So that is a correction from an error in the Compendium text, which still had the V1 information.


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COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [15/05/2022] à 23:22

What does you mean, then, with the last quote of yours: "While the Compendium states that markers granted by a recruitment tile can be used by "any units that share the tile's specific colour stripes" both the HoS and BRO rules specify that the tokens are limited to "units shown on the Recruitment Tile". So that is a correction from an error in the Compendium text, which still had the V1 information."?


Does it mean that if I purchase a Support Team with the "Sadha and the Bears" recruitment tile, and such tile has also a recruitment option like GEAR, the ammo and grenades ect. granted by such recruitment option, cannot be used by the Support Team I added by purchase them, but could used only by BEAR and the 3 ALREADY PRINTED support teams that such tile gives you once you purchase it in the first instance?!?


COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [16/05/2022] à 00:41

Quote from Ivan Boscaro on [15/05/2022] à 23:22

What does you mean, then, with the last quote of yours: "While the Compendium states that markers granted by a recruitment tile can be used by "any units that share the tile's specific colour stripes" both the HoS and BRO rules specify that the tokens are limited to "units shown on the Recruitment Tile". So that is a correction from an error in the Compendium text, which still had the V1 information."?


The section covering Recruitment Tiles (p.05 for the Compendium, p.22 for HoS) from which my quote came are the rules talking about a "Recruitment Tile" itself.


There is a nice picture describing the objects various parts on that page as well, so take a look at that while I cover some of those parts. I will use those terms for the rest of my explanation.


In the example you will see a note for "Composition of The Combat Group" which is what is meant by "units shown on the Recruitment Tile."


The part I bolded in your quoted text is referencing the fact that some recruitment tiles include Markers in addition to just troops in their "Composition of the Combat Group". Those optional markers would be the ones referenced by that same rule.


You are asking about Recruitment Options, which have their own objects with their own rules so not germane to the rules covering the actual Recruitment Tile. They have their own rules involving how their markers may be used by units that are part of the Platoon as a whole, and in some cases even the entire army. However, any markers granted by Recruitment Options are just that — granted by an Option. They are not granted by the Recruitment Tile.


When the Breakpoint rules are discussing flipping the Recruitment Tile, they are again talking about the actual, physical Recruitment Tile, not the Combat Group as a whole.


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COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [16/05/2022] à 18:34

Ivan,


I am sorry, but I accidentally corrupted your post, so had to delete it.


I don't want to say "in your (now deleted) post you said…" as that could let me misrepresent your point. Please reply again.


I will say that when I was describing the illustration of a Recruitment Tile, I made a mistake. I was looking primarily at the HoS version, and forgot the Compendium version of the rules has the diagram at the top of p.06, not on the same page as the start of the Recruitment Tile rules.


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Remember: If you are not willing to shell your own position you are not willing to win!

COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [17/05/2022] à 11:48

I asked: what do troops lose when they reach their breaking points and what not? The rules state they keep orders or skills and grenades but lose "special abilities", but they don't specify what such "special things" are. They add that you lose an order token or more, only if your commander of the platoon is lost, or a squad or another type of recruitment option gave tou the extra order token.

May you then specify what is and what is not lost once such event occurs?


COMMAND and TROOPS RECR. TILES - BREAKING POINT DOUBTS... Posted on [17/05/2022] à 21:02

Quote from Ivan Boscaro on [17/05/2022] à 11:48

I asked: what do troops lose when they reach their breaking points and what not? The rules state they keep orders or skills and grenades but lose "special abilities", but they don't specify what such "special things" are. They add that you lose an order token or more, only if your commander of the platoon is lost, or a squad or another type of recruitment option gave tou the extra order token.

May you then specify what is and what is not lost once such event occurs?


I have been telling you what is lost this whole thread. So let me cover the relevant parts again.


Quote from Nostradunwhich on [12/05/2022] à 07:21

The rules for Recruitment Tiles include the rules:


Some of these spaces unlock special abilities when they are filled


If the recruitment tile provides markers (gear, traits, etc.) they can be used by any units that share the tile's specific colour stripes


Those are the "special bonuses" – things provided by a filled Option slot (Special Abilities) and the other stuff provided as part of a Recruitment Tile itself. You see an example tile on p.05 and there is an extra order star above the left-hand slot which is described as a "Special Ability".


When a Recruitment Tile breaks those are the things that are lost — things explicitly provided BY THAT RECRUITMENT TILE.

Special Abilities tied to a recruitment slot are only provided if the slot is filled and the Support Option in that slot is unbroken.

Let me see if I can rephrase this in a way to help you understand:

➡ If you see a Special Ability icon on a Recruitment Tile that is NOT the magnified Order stars on the Officer in the Combat Group, then that ability is provided BY the Recruitment Tile. If the Recruitment Tile is broken, the Ability is lost.

➡ If you see a Gear/Trait/etc. Marker in the Combat Group section of a Recruitment Tile, then that marker is provided BY the Recruitment Tile. If the Recruitment Tile is broken, the marker is lost.

➡ If a Recruitment Slot provides a Special Ability when that slot is filled, that Special Ability is provided BY that Option occupying the slot. If the Option is broken, the Ability is lost.


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