Quote from Ivan Boscaro on [11/05/2022] à 20:06
I need you to help me in take off the doubts I have upon what the recruitment tiles retain or not once they reach their breaking points…
May you explain me clearly what the units keep and what not?
Rules state that things like grenades and ammo remains, but (page 34, COMPENDIUM), things like "special bonuses" are lost…
What "special bonuses" refer to, here?!? Things like "Concealed", Artillery Barrage or Urban Fighter; maybe?!?
This one is unfortunately not that clear, so let's take a look at it.
The first part to do is look at the description of a Recruitment Tile on p.05. If you are wondering about parts of a Recruitment Tile in a particular context, it is a good idea to know the bits. The rules for Recruitment Tiles include the rules:
Some of these spaces unlock special abilities when they are filled
If the recruitment tile provides markers (gear, traits, etc.) they can be used by any units that share the tile's specific colour stripes
Those are the "special bonuses" – things provided by a filled Option slot (Special Abilities) and the other stuff provided as part of a Recruitment Tile itself. You see an example tile on p.05 and there is an extra order star above the left-hand slot which is described as a "Special Ability".
The relevant rules on page 34 actually says:
Once turned over, any special bonus given by the option or recruitment tile is lost.
This is why quoting the actual text can help. So we know it is a bonus tied to the Option or Recruitment Tile that is breaking. That would be the sort of thing covered in the text on p.05.
That does not include other purchased things, because the next sentence of the same paragraph states:
Units and recruitment options such as gear, character traits and orders are not lost when a breaking point is reached.
So you should review what type of option Concealed, Artillery Barrage and Urban Fighter are to see where they fit.
If you look at the example graphic just below that text you quoted (and its accompanying description) you will see another example of what is meant. The example notes that the .30 Cal Squad is the option that is forced to break, and when it does, "The Order (special bonus) granted by the option is no longer available." The order connected to the tile's Option Slot is the special bonus. In the diagram, there is a red line linking the break points to the Order icon.
Hopefully that clears it up?
Oh, one thing I should point out.
While the Compendium states that markers granted by a recruitment tile can be used by "any units that share the tile's specific colour stripes" both the HoS and BRO rules specify that the tokens are limited to "units shown on the Recruitment Tile". So that is a correction from an error in the Compendium text, which still had the V1 information.
|