Ok, that makes sense…but now how do I resolve the movement afterwards? the rules initially sound like the defender won't move. Looking at the paragraph on pg 19 about "If the defending Unit is a Heavy Vehicle, it takes 1 Hit":
"When a Heavy Vehicle loses an Assault, it never retreats"-the second sentence of that paragraph. Ok, so defender isn't retreating. Sounds like the attacker should retreat, then right? But lets look at what it says for infantry/light/heavy:
"Attacking Infantry or Light vehicles must return to the square the Assault was launched from." Ok, 2/3 will return, sounds good.
"Unless…" we have an exception to the retreat rule here is what it sounds like, under the circumstances its about to list.
"-The attacking unit is a Heavy vehicle" it is, so this applies to my situation.
"AND:" looks like I need this other condition fulfilled in order for what comes next to happen.
"-The defending unit has a Wreck Side which is not Impassable to Heavy Vehicle." This actually should create 2 possibilities it should be describing. One in which the defending unit has a Wreck Side which is not impassable to H vehicles, and one which DOES have impassable to H vehicles.
So what does it tell me?
"-In which case the attacking unit occupies the target units squire and deals 1 Destruction Point to the defender's wreck. Otherwise, it falls back as above."
So it does give us 2 possibilities: If the unit's wreck side is impassable, it falls back as above. The heavy retreats.
If it has a wreck side that is *not* impassible for a heavy vehicle…then I fulfill what the second to last sentence states since I've fulfilled all the conditions: "the attacking Unit occupies the target Unit's square and deals 1 Destruction Point to the defender's Wreck."
Which as you pointed out Destruction point=/=damage point. My take away is one of two things if these conditions are fulfilled in heavy vs heavy, with the assaulter being victorious:
1.The assaulter DESTROYS the defender like a light vehicle (which I could see logically making sense-if a giant tank runs over another giant tank which can't move away, its probably dead)
2.There is an oversight in the rules. You're only supposed to turn it to wrecked side if it was actually destroyed.
I'm leaning towards 1 right now.
But then this makes me question why even bother with the damage marker if it doesn't have impassible terrain-it's going to die anyways!
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