Exactly, a couple of months ago Yann acknowledged (in a Twitch talk with Tric Trac, a huge boardgame channel/portal in France) that designing, publishing and marketing a board game are three distinct jobs. He also said that they might have underestimated the importance of marketing and that it's not something that they're exceptionally great at. Hence, the reorientation to focusing on designing their war games and narrowing the scope (they sold the Age of Towers and Kharnage IPs).
I feel HoBR could have used a lot more promotion, support and marketing to keep it popular. You need more than just releasing a new line of expansions. I think extra scenarios could help people playing this game instead of just going through the (10-16) official scenarios once and then forgetting about the whole system.
Heroes of Stalingrad can unfortunately go the same way, but luckily it integrates with Heroes of Normandie. HoS got released with a vast delay and there's little to no promo after the initial release… At least from what I see on English-language media. A few fast-made videos on YouTube by reviewers (who often mess up rules), and once the dust settles, games get forgotten easily. The market is very saturated so the extra promo is important.
Anyhow, the focal point today is keeping the company rolling and the reissue of Heroes of Normandie will be a main focus because it's seen as DPG's flagship product/range.
B-Movies is an older concept, which was designed years ago. Kolossal Games runs the campaign and does all publishing. Yann and Clem 'just' designed it, as that's what I understood from what Yann told me. They've done this before with other designs like Boufbowl.
I would also love to see more content for the Warhammer 40K product line as I thoroughly enjoyed HoBR.
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