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Special Abilities not in the Rule Book?
Unknown ability Posted on [10/06/2018] à 13:06

Anyone recognize the ability on Reino Hamer (German Airborne hero, Saint Mère Eglise pack) that consists of three bullets on a yellow star with a red +1 marking… What ability is that. Can't find it explained anywhere. Same ability can be seen on Airborne units Container counter.


Regards,


Manu


Unknown ability Posted on [10/06/2018] à 17:55

It's ammo bearer. He give à +1 to any adjacent firing units. I dont have thé compendium with me souviens i can't give the using conditions and the page.


Jamais un type n’a gagné une guerre en mourant pour sa patrie. On gagne en s’arrangeant pour que ce soit le type d’en face qui meure pour sa patrie. George Smith Patton

Unknown ability Posted on [10/06/2018] à 18:22

Munitions Carrier, Compendium, p. 43

This unit grants a +1 bonus to all firing actions taken by

allied infantry units in its ZoC.

This bonus does not apply to alternate firing actions.

The unit does not receive its own bonus.


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Unknown ability - Yellow star with bullets and +1 Posted on [17/06/2018] à 21:14

Thanks! 🙂


Where can the rule be found? I have the Core Box rules, the downloadable Compendium edition rules and the PB, CA and SM scenario box compendiums but haven’t found it there.


If I may, here are a few more to me unknown abilities:


1) two crossing wrenches over green gears (on Friedrich, SS hero)


2) barrage order with three tanks (on V.Ballot, SS)


3) Urban Fighter ability icon with white arrow = same icon with blue arrow (on Sasha, UK military advisor)


4) tank with active/inactive blue arrows (on Cowboy, US Kelly’s hero)


5) steering wheel with two hands (on Cowboy, as above)


6) barrage order with red explosions at the tip of the arrows instead of the black boxes as in the Core box rules (on Cole, US command)


7) black box with four green stripes (on Croc, GE Kelly’s hero)


8) white flag on red explosion (on Osttruppen, GE)


Love all the abilities but would be nice to know them and have them all in one place.


Regards,


Manu


Unknown ability - Yellow star with bullets and +1 Posted on [18/06/2018] à 14:16

1) Mechanic

The Mechanic can repair damage on a heavy vehicle. In order to remove a Damage marker, the Mechanic must be adjacent to the heavy vehicle.

In the Activation or Supply phase, the Mechanic can remove any one Damage marker instead of taking a firing action or a movement action.

With the Heroic feat card or using the Heroic character trait (or any other rule enabling a unit to act twice), it can move and repair a heavy vehicle in the same turn.


2) Tank barrage order

This special ability works as the barrage order but only applies to heavy vehicles of any name. The chosen heavy vehicles may only fire one of their weapons.


3) Urban fighter

Once and only once per movement action, the unit may enter or exit a building through an opening identified by a white arrow.

This special ability also enables you to exit buildings during a forced move following a lost assault.

It is not possible to enter bunker windows in this way.


4) Crew

In order to activate this special ability, the unit must end its move in a heavy or light vehicle.

Turn the counter over and leave it on the vehicle. The unit adds its special abilities to those of the vehicle.

The unit does not count against the carrying capacity of the vehicle and vehicles that do not have this special ability can only carry one Crew unit.

The unit cannot be targeted by a firing action as long as it is inside the vehicle.

In order to exit the vehicle, it absolutely must start its movement action by turning over onto its inactive side.

If its vehicle is destroyed, place the unit inactive side up in a square adjacent to the wreck. Put a Suppressed marker on it. This is a forced move.


5) Ace driver

Restricted to light and heavy vehicles

This character trait enables you to reduce the Move and Fire penalty by 1 point.


6) Heroic charge

When you give an Order to a unit that has this special ability, activate up to three other infantry units within 3 squares of it that haven't been activated yet.

The selected units (the one that has the special ability plus the three others) take a movement action that must end in a square occupied by an enemy and must therefore make an Assault.

If for any reason any of these units is unable to end its movement action in a square occupied by an enemy (before resolving the assault), put 2 Suppressed markers on it.

Put an Activate marker on each of the units (except the one that already has an Order) to show they've been activated.

Play these units in any order.


7) NCO

This unit has an NCO among its members or is itself an NCO.

As long as you have an NCO on the board, you always have at least one Order.

When activated in the Order phase, this unit may immediately remove 1 Suppressed marker from a unit within 3 squares.

It must have a clear LoS to the unit it is helping.

It can then act normally.


8) Fragile

The unit's morale is very low. It immediately deserts if it loses an assault or if it has a Suppressed marker when it is engaged in an assault. The unit is destroyed.


L’esclave dyslexique plus vraiment à mi-temps

Unknown ability - Yellow star with bullets and +1 Posted on [18/06/2018] à 17:15

Thanks a lot! Made my day! / Manu


Unknown ability - Yellow star with bullets and +1 Posted on [18/06/2018] à 22:23

An update to the Special Abilities list is on the to-do list, hopefully soon.

I am going to chance the title of this thread to help folks who have the same sort of questions.


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Special Abilities not in the Rule Book? Posted on [08/07/2020] à 16:45

Hey guys,


I was about to play my first game with the german "Sturmpionier Battalion" and wasn't capable of finding the special ability with the 3 gears over a green arrow most units that are on most of the battalions units.

It would be cool if someone could help me here.


regards,


Boehsepandaz


Special Abilities not in the Rule Book? Posted on [08/07/2020] à 18:40

Hi, it's most likely this:


Engineer

This ability provides no direct bonus. However, only

Engineers can detonate Bangalore equipment tokens, and

some D-Day scenarios grant special actions for Engineers.


Special Abilities not in the Rule Book? Posted on [08/07/2020] à 19:12

Do you mean the Compendium or the rulebook in the corebox/downloadable from site ?


In the Compendium you can find the icon you're looking for on page 48, top right side


As Uncle_Joe says this icon allows the unit to activate gear or terrain elements with the same symbol.


Special Abilities not in the Rule Book? Posted on [08/07/2020] à 23:31

The Engineer rules (the v1.x version) are available in the DDay book which you can download from the rules section.


However, it simply allows the unit to activate equipment and terrain overlays that show the symbol on them.


In Gazette #1, rules for using mines were added to the Engineer ability. RUles for that are available in the Minefield Game Help file, also available in downloads.


Go here: https://www.devil-pig-games.com/en/downloads/heroes-of-normandie/rulebooks/


And then click the English Language icon in the left-hand option bar to filter it down to just English files.


Look for "DDAY-RULES V1.1" under Books and "Game Help – Mines" under Game Tools


While you are there, grab the other Game Tools there are some nice bits there. If you don't have the v1.2b rules or the Compendium you can grab the V1.2b of the rules (don't download v1.2) I really recommend using the HoS rulebook for the core mechanics, but the V1.2b rules includes more equipment than is found in the HoS rules if you don't yet have the Compendium.


Grab v1.1b of the Scenario book as well while you are there.


The Pointe du Hoc rules include fire rules in case you might ever want to use them.


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Remember: If you are not willing to shell your own position you are not willing to win!

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