Règles d’Aviation

Pourquoi tous les soldats allemands pris en photos en Normandie ont les yeux rivés vers le ciel et pourquoi se donnent-ils la peine de camoufler leurs véhicules sous d’épais branchages ou de ne se déplacer que de nuit ?

La trouille…

Si vous êtes amateur du doux bruit du stuka qui fond sur les colonnes de blindés, du chant des rafales jumelées qui creusent des sillons dans les lignes d’infanterie, ou du concert des bombes de 250 kg qui font danser la gigue à toute l’assistance, alors les règles d’aviation sont faites pour vous.

https://www.devil-pig-games.com/dlm_download/heroes-system-regles-daviation/

Cette nouvelle version des règles de l’aviation comprend :
– Un nouvelle et passionnante mécanique avec les pion Bluff, qui rendent les unités d’avion hors de portée pour un tour. Les avions sont ainsi protégés pendant un tour, afin que vous puissiez les utiliser à un moment crucial !
– Des ajustements à la pénalité de Longue portée, augmentant le taux de survie des avions.
– Modification de la manière dont les unités anti-aériennes peuvent tirer sur les avions. Vous voudrez mettre en place de puissantes unités AA pour faire tomber ce Stuka !


posté par yann le [17/09/2020]


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17 commentaires sur “Règles d’Aviation”

  1. 17. Private Fred a dit :

    Cool enfin les règles d’aviation ! Merci !

  2. 16. bartdevuyst a dit :

    Thanks, GT!

  3. 15. Quickle a dit :

    Thanks for letting us know about the update Bartdevuyst. I’m glad to see the primary weapon part was fixed. I like the new bluff mechanic for leaving the battlefield, although I feel an airplane should be able to chase after it 🙂

  4. 14. geetee123 a dit :

    Looks like a typo in the Firing Section. Final paragraph: ‘Longe’ Range should be Long Range.

  5. 13. bartdevuyst a dit :

    The file above has been updated! Check it out!

  6. 12. bartdevuyst a dit :

    A new and updated file is being worked on to decrease the chance of airplanes being too easy of a target.

  7. 11. Ainsty Castings a dit :

    We tried these rules when stalingrad came out, they just do not work at all.
    Both players purchase an aircraft. Turn one, the player with the advantage uses his aircraft to take out the other players aircraft, whether it has an order or not. they then have air superiority for the whole unbalanced game.
    Aircraft should not be targetable unless they have an order token. they then should, to represent the fact that they are not flying around the table all turn but merely doing a fast flyover, be targetable only by units with order token numbers that follow their order number by 1 or 2. this does mean that if the player with the aircraft has more order tokens than the other player, then he can wait until the end of the turn to do his run without fear of reprisal, so even this needs a tweak!

  8. 10. Silverpaint68 a dit :

    Merci ! Je vais pouvoir réfléchir à écrire des scénarios, maintenant 😉

  9. 9. Quickle a dit :

    Yeah that would be better. I still think they should specify « primary weapon », to avoid any chance for confusion –> « Every weapon (primary or secondary) with the AA ability … »

  10. 8. Axe a dit :

    I see the ambiguity. Maybe if the rules say: every weapon with AA ability instead of every unit. Because the AA ability of the 88 flak is on the primary weapon

  11. 7. Quickle a dit :

    My proposed rule change is: « Units with the Anti-Aircraft special ability may fire their Primary Weapon at Aircraft. »

    This will allow vehicles an anti-aircraft Primary Weapon to fire at aircraft (as they obviously should be able to do).

  12. 6. Quickle a dit :

    @thia74 – I’m referring to the 88mm Flak 36 emplacement from Whitmann’s Tigers, which has the Anti-Aircraft ability. I’m not referring to the Tiger tanks. Please click the link: https://www.devil-pig-games.com/en/product/wittmanns-tigers/

    @Axe – The rules state no unit can fire their Primary Weapon at an aircraft. This means the 88mm Flak 36 emplacement cannot fire it’s flak cannon at aircraft.

    The rules say:
    Units with both Primary and Secondary
    Weapons cannot use their primary weapon
    for a Firing Action against Aircraft Units.
    However, the secondary weapon can be used
    normally against Aircraft Units.

  13. 5. Axe a dit :

    Sorry but the 88mm flak have AA capability. I dont understand the problem

  14. 4. thia74 a dit :

    The 88 gun of the tiger was an adaptation of the flak gun, with no AA capability.

  15. 3. Quickle a dit :

    I think units with a Primary and Secondary Weapon should be able to shoot at aircraft with their Primary Weapon if they have the Anti-Aircraft special ability.

    With the rules as written, the 88mm Flak 36 from Wittmann’s Tigers cannot fire it’s Primary Weapon (the flak canon) at an aircraft:
    https://www.devil-pig-games.com/en/product/wittmanns-tigers/

  16. 2. Axe a dit :

    Ça me semble simple et efficace. Mais ça sera très meurtrier pour l’attaquant et la cible. Ceci dit tout le jeu l’est…😜

  17. 1. manoi a dit :

    Merci les cochons!